June 30, 2007: That's right: we are still working! All images have been converted to PNG! SadikuzBoy is already working on the game engine
and we're almost done with the current storyline...
We're also talking about making an online version of LBW but everything is uncertain.
Whatever will be, will be, my friends.
June 29, 2007:
WAKE UP! The clockwork has just started ringing and the LBW project just woke up,
leaving that annoying "asleep mode"! 50% of GIF images have been conveted to PNG,giving the game a better graphics. but
this is not the BIGGEST news: the game will be made in c++ (SadikuzBoy, a very skilled programmer, just joined the team!),
and will be aviable to run on OS X, Linux, FreeBSD, and Windows!
June 27, 2006: Ricochets composes
the LBW Theme.
June 9, 2006: Shogoki signs up
June 6, 2006: MoonMist signs
up as beta tester
June 4, 2006: The LBW website
June 4, 2006: StreGGy starts
making the LBW website.
June 3, 2006: StreGGy starts
2D arts for the game and continues the storyline.
June 3, 2006: LoneSad joins
Team and accepts to make the sound effects for the game.
June 2, 2006: The storyline is
reviewed by StreGGy, with OBrasilo's help.
June 1, 2006: Many feutures
as the HUD and the ability to communicate with units are added.
May 28, 2006: Ricochet accepts
to make the musics for the game
26, 2006: The project is restarted.