June 30, 2007: That's right: we are still working! All images have been converted to PNG! SadikuzBoy is already working on the game engine and we're almost done with the current storyline...
We're also talking about making an online version of LBW but everything is uncertain.
Whatever will be, will be, my friends.

June 29, 2007:


The clockwork has just started ringing and the LBW project just woke up, leaving that annoying "asleep mode"! 50% of GIF images have been conveted to PNG,giving the game a better graphics. but this is not the BIGGEST news: the game will be made in c++ (SadikuzBoy, a very skilled programmer, just joined the team!), and will be aviable to run on OS X, Linux, FreeBSD, and Windows!

June 27, 2006: Ricochets composes the LBW Theme.

June 9, 2006: Shogoki signs up as beta tester

June 6, 2006: MoonMist signs up as beta tester

June 4, 2006: The LBW website is finally online!

June 4, 2006: StreGGy starts making the LBW website.

June 3, 2006: StreGGy starts making 2D arts for the game and continues the storyline.

June 3, 2006: LoneSad joins the Team and accepts to make the sound effects for the game.

June 2, 2006: The storyline is reviewed by StreGGy, with OBrasilo's help.

June 1, 2006: Many feutures such as the HUD and the ability to communicate with units are added.

May 28, 2006: Ricochet accepts to make the musics for the game

May 26, 2006: The project is restarted.